5.0 out of 5 stars Revolutionary Sequel, Second Book in Series,October 30, 2012
This is the second book in the series, the first was Designing a World That Works for All: How the Youth of the World are Creating Real-World Solutions for the UN Millenium Development Goals and Beyond. They are different books, not the same book. This book brings in new perspectives and new initiatives from the design labs that occurred after the first book was published.
I have known Medard Gabel for close to a decade, and while disclosing that he is one of the contributors to the non-profit Earth Intelligence Network that I funded when I had money, I consider him, as the co-creator with Buckminster Fuller of the analog World Game, and as the designer of both the digital Earth Dashboard for the UN and the digital EarthGame for all of us, to be in a class of his own. He is unique.
Medard Gabel is modest–the blurbs do not do justice to him or his work or the incredibly talented and imaginative individuals (not just youth, but mid-career professionals) that he attracts to this calling.
I have participated in two of his design labs and recommend them to one an all. Everyone enters with their own issue area (urban planning, energy, whatever) and halfway through they experience the “aha” moment (epiphany for Republicans)–everything is connected and NOTHING can be planned, programmed, budgeted, or executed without integrating everything.
As Russell Ackoff likes to say, what is good for one part of the system might be very bad for all the other parts. Comprehensive architecture and prime design–all threats, all policies, all demographics–are the future.
Other high-level books that I recommend with this one are:
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