Review: The New Story – Storytelling as a Pathway to Peace

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Inger Lise Oelrich

5.0 out of 5 stars Addresses a Major Vacuum in Our Approach to Any Challenge, 16 Dec 2014

This is a hugely important book that I hope will become popular in the USA, and translated into other languages. I learned of its existence while attending a Findhorn Foundation event in Scotland, “The New Story Summit.” At one point there was a discussion of how United Nations “peacekeepers” are sent in to keep the peace but do so at the point of a gun, without any training in human interaction or the fundamentals of story-telling, narrative weaving, listening, observing, and all the other human “arts.” This one story impressed me greatly.

Having now read the book, I want to emphasize my enchantment by confessing that I am a Naked Truth kind of person, the diametric opposite of the Story Teller. As with UN peacekeepers, I have been badly trained, equipped, and organized for a world in which conversation and story-telling are alternatives to confrontation and violence.

Although the author and the book focus on the role of story-telling in relation to peace-making, I would emphasize its value in creating common prosperity at well — in creating the means of self-governance with respect for the limits of nature and the importance of doing no harm.

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Dec 17

Worth a Look: The Smartest Kids in the World

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Recommended by Paul Harper at LinkedIn.

How Do Other Countries Create “Smarter” Kids?

In a handful of nations, virtually all children are learning to make complex arguments and solve problems they’ve never seen before. They are learning to think, in other words, and to thrive in the modern economy.

What is it like to be a child in the world’s new education superpowers?

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Oct 20

Review: Designing a World that Works For All – Solutions & Strategies for Meeting the World’s Needs – 2005-2013 Labs

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Medard Gabel

5.0 out of 5 stars Co-Creator with Buckminster Fuller of the Analog World Game, The Gold Standard for Serious Games 4.0, September 4, 2014

Medard Gabel, co-creator with Buckminster Fuller of the analog World Game, and architect of the digital EarthGame(TM), is “root” for anyone who wishes to do holistic design, true cost economics, serious games, and open source information-sharing and sense-making. He is too little known, very modest, and does not get the deep attention that he merits.

I have participated in his design seminars, and am always thrilled at how well they work. Everyone starts out working on “their” problem, generally an issue in isolation, and around the middle of the week-long seminar, all the different teams experience the “aha” moment when they realize that they cannot succeed in isolation, that all the challenges need to be addresses by everyone working together.

For me Medard Gabel is the “gold standard” and none of the serious games, however well-intentioned they might be, can be helpful beyond their narrow niche for lack of the holistic understanding and the information-sharing and sense-making architecture that Medard provides for — mostly human, not technical at all. As Russell Ackoff likes to say, what is good for one part of the system might be very bad for all the other parts — Comprehensive architecture and prime design — all threats, all policies, all demographics — are essential to our moving past the toxic industrial era of reductionsim and separation that we have fostered these past two hundred years.

I rate this book, because it is a collection of the best of the best from past books, some of which I reviewed at the time, at six stars instead of five.

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Sep 4