Review: Designing a World that Works For All – Solutions & Strategies for Meeting the World’s Needs – 2005-2013 Labs

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Medard Gabel

5.0 out of 5 stars Co-Creator with Buckminster Fuller of the Analog World Game, The Gold Standard for Serious Games 4.0, September 4, 2014

Medard Gabel, co-creator with Buckminster Fuller of the analog World Game, and architect of the digital EarthGame(TM), is “root” for anyone who wishes to do holistic design, true cost economics, serious games, and open source information-sharing and sense-making. He is too little known, very modest, and does not get the deep attention that he merits.

I have participated in his design seminars, and am always thrilled at how well they work. Everyone starts out working on “their” problem, generally an issue in isolation, and around the middle of the week-long seminar, all the different teams experience the “aha” moment when they realize that they cannot succeed in isolation, that all the challenges need to be addresses by everyone working together.

For me Medard Gabel is the “gold standard” and none of the serious games, however well-intentioned they might be, can be helpful beyond their narrow niche for lack of the holistic understanding and the information-sharing and sense-making architecture that Medard provides for — mostly human, not technical at all. As Russell Ackoff likes to say, what is good for one part of the system might be very bad for all the other parts — Comprehensive architecture and prime design — all threats, all policies, all demographics — are essential to our moving past the toxic industrial era of reductionsim and separation that we have fostered these past two hundred years.

I rate this book, because it is a collection of the best of the best from past books, some of which I reviewed at the time, at six stars instead of five.

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Sep 4

Review: Designing a World that Works For All: Solutions & Strategies for Meeting the World’s Needs

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Medard Gabel

5.0 out of 5 stars Revolutionary Sequel, Second Book in Series,October 30, 2012

This is the second book in the series, the first was Designing a World That Works for All: How the Youth of the World are Creating Real-World Solutions for the UN Millenium Development Goals and Beyond. They are different books, not the same book. This book brings in new perspectives and new initiatives from the design labs that occurred after the first book was published.

I have known Medard Gabel for close to a decade, and while disclosing that he is one of the contributors to the non-profit Earth Intelligence Network that I funded when I had money, I consider him, as the co-creator with Buckminster Fuller of the analog World Game, and as the designer of both the digital Earth Dashboard for the UN and the digital EarthGame for all of us, to be in a class of his own. He is unique.

Medard Gabel is modest–the blurbs do not do justice to him or his work or the incredibly talented and imaginative individuals (not just youth, but mid-career professionals) that he attracts to this calling.

I have participated in two of his design labs and recommend them to one an all. Everyone enters with their own issue area (urban planning, energy, whatever) and halfway through they experience the “aha” moment (epiphany for Republicans)–everything is connected and NOTHING can be planned, programmed, budgeted, or executed without integrating everything.

As Russell Ackoff likes to say, what is good for one part of the system might be very bad for all the other parts. Comprehensive architecture and prime design–all threats, all policies, all demographics–are the future.

Other high-level books that I recommend with this one are:

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Oct 30

Reference: World Game Document One

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167 Page PDF

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Apr 17